Fringe Paranormal Research Guide: Part IV Classes of Nature Spirits and Goblins and Elfs

Welcome to back Fringe Paranormal.   It’s time to learn a little about ghosts, demons, and angels as well as gnomes, fairies and other “wee people”.  The following was compiled by Agent  Scott S. from a variety of sources.
At the conclusion of this series you can find the full compendium at Fringe University.
Today’s subject: The different classes of nature spirits.  Lets toss in a few goblins and elfs too!

Dictionary of the Nature Spirits: Class A

Class A Nature Spirits are the smallest of the spirits, all less than 12″ tall.

Abatwa:

Origin: South Africa

Appearance: Very small, so small they can ride on insects, but anatomically in complete human form. Look just like the native people of South Africa, resembling the Zulu people. They are so small they are said to live in the grass and anthills. They are trooping spirits who tend to hunt their pray with tiny poison arrows. They are rarely seen by human eyes.

Gender: Male and female

Personality: The Abatwa are very shy and elusive. However, they are also seen as very wise. However they are warriors

as well therefore they will defend their tribes with poison arrows if provoked.

Relations: The shy and fearful Zips are also warrior troopers who shy away from humans.

Human Interaction: The Abatwa can only be seen by three types of humans: Magicians, children under four and pregnant woman. If a pregnant woman sees a male Abatwa, she will give birth to a boy. Magicians value the Abatwa for their vast knowledge of nature.

Dryads:

Origin: Greece, associated with air

Appearance: Wispy lights that are seen in old trees.

Gender: female

Personality: aloof. Known mainly for playing, and tend to have a prankish nature. They live in old trees, and are associated with the Ancient Druids.

Relatives: The Belas of Indonesia live in old trees and will protect them.

Human Interaction: Pagans use the dryads to communicate with the Old Gods. They may aid in astral projection.

Ellyllon:

Origin: Welsh

Appearance: Tiny thin human-looking and attractive, water element

Gender: both male and female, but have a queen named Mab

Personality: Trooping, jovial and basically happy and helpful. They like cleanliness and order. They’re also very honest and love a good time while they clean the homes of the downtrodden.

Relatives: The Scottish Brownie, who will clean a home and look after a family in exchange for a small portion of food, is a close relative.

Human Interaction: Will help poor people down on their luck. Been known to clean homes and look after livestock as long as they’re not seen. If seen, they will vanish, but will not take revenge like many of their cousins.

Gnomes:

Origin: Various parts of Europe, associated with land

Appearance: About one foot tall. Dressed like peasants. Males grow beards when they marry, and wear red caps. Female: have blue caps and cover their hair upon marriage. Can live for 1,000 years but always appear as middle-aged. They are also the elementals of high Magic. They live in ancient oak trees.

Gender: both male and female

Personality: Very intelligent, care about animals passionately. Their main enemy is the owl. The only time they may cause problems is when their homes are chopped down and a house is built over their sacred tree spots. Relatives: Zips, who also care for forest animals.

Human Interaction: Have been spotted by humans, mainly those who live in the wooded areas. Pagans invite them in magical rituals, and offerings are made to them for assistance in healing wounded animals.

Jimaninos:

Origin: Mexico, associated with land

Appearance: Cherubic. They actually look like little cherubs or cupids. They’re small, chubby, winged and all look like small children. They tend to be dark-haired and are trooping spirits.

Gender: both genders, but females are called Jimaninas

Personality: Act very much like small children. Just picture your typical four-year-old. They generally don’t interact with people but they do participate in the Mexican Day of the Dead. Similar to Samhain they revel in the festivals with the locals. Though Pagan lore sees them as nature spirits, some believe they are the ghosts of the many babies and small children who die due to the high mortality rate. Before Roman Catholicism, they were believed to worship the Goddess. In fact, images of Our Lady of Guadalupe have the image of a cherub under the Virgin which may be a Jimanino.

Relatives: In Germany there are the Putti, who, though anglicized to have the same physical description and temperament as the Jimaninos, though they are mainly seen in Renaissance art.

Human Interaction: They avoid human with the exception of the Day of the Dead Festival.

Manehunas:

Origin: Hawaii, associate with land

Appearance: 3″-12″ tall, with stocky bodies and pointed ears. They wear the traditional Hawaiian clothing. They resemble the native Hawaiians, only very small. They also carry horns used to summon the birds of the Islands, which they use for transportation. Hawaiian legends say seagulls with ruffled feathers may have a Manehuna on his back. They are very rarely seen by humans (but reveal themselves to select lucky ones), and are always active at night.

Gender: male and female

Personality: The Manehunas are very benevolent. They are wise, patient kind and respectful of people, especially the Natives. They are very protective of the Islands and the natives who live there. Like many spirits they have a tendency to play pranks, but mainly help the Islands and the residents. Legends say they will fight tidal wave and major storms, and have a lot of power. Relatives: Manehunas also guard treasure and grant wishes when caught, similar to the Irish leprechaun.

Human interaction: They love people, especially the Islanders. They are said to help lost travelers with guidance and food, and fight off sharks. They also aid the natives with magic and self-discovery. Some stories say these little people mate with Islanders and some Hawaiians are endowed with psychic and supernatural powers.

Portunes:

Origin: England, associated with land.

Appearance: One of the smallest of the astral, about an inch tall, they appear as tiny old men.

Gender: Male

Personality: Pranksters, but also associated with horses and farming. Have been known to drive horses into lakes.

Relatives: The Fortunes are cousins of the Irish leprechaun. Fortunes are also wish granters, and will grant a wish if captured. They are known to guard treasure.

Human Interaction: Very little, often will only free horses and play pranks.

Pixies:

Origin: Scotland

Appearance: About 4″tall, with small bodies and very large heads, look top-heavy. They have very large eyes, and some reports say red hair. They can also change size. Some wear flower caps of foxglove. They also have wings, point ears, pointy noses and big eyebrows. They have been known to have golden auras.

Gender: Androgynous

Personality: friendly,, yet prankish. Love music and dancing, but can get out of control. They are the “party folk”.

Relatives: The Greek Dryads are known for their love of music and no gender differentiation.

Human Interaction: Pixies can be problems for lazy people. They hate sloth, and will attach lazy people by pinching and poking. Their parties can also entrance and mesmerize unsuspecting people.

Sylphs:

Origin: Egypt, associated with the wind

Appearance: About 2″ tall, transparent, and very light. They almost look like floating glass. They resemble humans, but due to their transparency their resemblance is more like a crystal angel. They have small wings which vibrate like hummingbirds.

Gender: Perceived as female

Personality: Philosophical, mystical, and “deep”. They tend to be very disciplined and are the elementals of the air

Relatives: Probably the Jimaninos of Mexico

Interaction with humans: Mystics will invoke these creatures for assistance in philosophical thinking.

Tengu:

Origin: Japan, associated with the Air

Appearance: About 6″ tall, winged and usually seen wearing red robes and carrying fans made out of feathers. The Tengu have wings, long red noses, and mouths that are almost beak-like. They are master sword fighters. They tend to form a hierarchy, with the larger members as the chiefs, who look similar but have very scary, fierce facial expressions.

Gender: Male Personality: Tend to be fierce and ready for a fight. The Tengu are said to be the men who died arrogant and proud in their human life, and are now punished in the form of the Tengu as a result of their bad Karma, Therefore, they can be very malicious and angry. The Tengu are said to have many secrets regarding magic, but will not share them with humans. They are also known to shape-shift.

Relatives: The Abatwa are similar, since they will fight if provoked.

Human Interaction: Rare, but the Tengu will teach their sword fighting skills to potential heroes. Some say they will kill when provoked or even if they encounter a traveler in the woods. Some say they are terrifying and kill on contact but others say they have little interest in humans.

Undines:

Origin: Middle East, associated with water

Appearance: Hybrid, a combination of human and seahorse. Undines have human heads and seahorse bodies. They’re only about 2″ tall.

Gender: Neutral

Personality: Mainly strict, but playful or even sensual depending on their moods and how they are approached. They’re

generally serious, as they are used in

ceremonial high magic. They represent the elementals or water.

Relatives: Any of the Sidhe associated with water

Human Interaction: Undines have been invoked in magic from the Greeks to the mystic branches of monotheistic religions. They can assist with any issues regarding water, such as losing items in rivers.

Zips:

Origin: Mexico, associated with land Appearance: Very small, about 4″ tall, male and wearing armor helmets and carrying spears. Though they’re known to be afraid of humans. It is believed by some that Zips came with the Spaniards to Mexico but also may have been part of the original Indian peoples.

Gender: Male

Personality: Zips sole function appears to be to assist forest creatures, mainly deer. Folklore says deer protected by Zips cannot fall to hunters.

Relatives: Dinnshenchas, who guard cattle.

Human Interaction: Zips avoid humans. They are very shy and very fearful.

Dictionary of the Nature Spirits: Class B – Dwarfs

Class B Nature Spirits are a little different from Class A. They tend to be about 1-3ft tall, and grounded, usually associated with the earth element. They’re more commonly seen as male, and are known for three major attributes: Inhabiting human residences, keeping secrets and guarding treasure. Some are dangerous to humans.

Bean-Tighe:

Origin: Ireland

Appearance: The Bean-Tighe look like small elderly ladies dressed in peasant clothing. They are somewhat chubby with very kind-looking faces. She’s rarely seen, and most likely heard sweeping the floor.

Gender: Female

Personality: Maternal and wise. They are attached to the old families of Ireland and assist with everything from housework to caring for the family pets. Sometimes they will take up residence if a household leaves strawberries and cream out for them.

Relatives: The Brownie, who also assists in house chores.

Human Interaction: The Bean-Tighe will finish any chores the lady of the house is unable to finish in the course of a day. She will care for the children and the animals all in exchange for a daily offering of fresh strawberries. There is a test that can be performed to see if a Bean-Tighe has taken up residence in a home. If a wet piece of linen is left out to dry hanging in front of a hearth, she will come out and turn the linen when one side is dry, as long as she thinks she’s not seen.

Boggarts:

Origin: Scotland, element of earth

Appearance: About 2 feet tall, stocky and somewhat deformed. They usually have outfits of blue or green. Bearded with a long, thin nose and dark eyes.

Gender: male

Personality: malicious and dangerous. It is said the Boggart is a former brownie which was mistreated by his resident family. While originally he assisted with chores and duties of the household, his mistreatment turns him into an evil impish character.

Relations: The Brownie is actually a cousin of this guy, only they assist with chores unless they are taunted.

Human Interaction: Boggarts can devastate a household. They will torment children with pinching and biting, spoil food, free livestock, destroy furniture and relentlessly drive a family to a new home. Only problem with a Boggart is they follow families to new homes. The only way they can be detached from a family is through exorcism. The only way they will invade a family is if the family taunts them as brownies. They require respect.

Brownies:

Origin: England, element of Earth

Appearance: A little over a foot tall, in blue and green suits with felt hats. They have Black eyes, no noses (just nostrils) and beards. They’re rustic looking little guys with very delicate fingers for tedious tasks.

Gender: Male

Personality: Friendly, generous, hard-working yet sensitive and easily offended. They will help a household, but have their own strict rules.

Relations: Many dwarf nature spirits are related, just have different tasks. Their closest relations are Boggarts, who were brownies who turned bad due to human torment.

Human Interaction: Brownies are the best dwarfs one can have in their home. They assist in chores, repair furniture and clean all spills, all for a small ration of food a day. They are very sensitive, however. The food must be of good quality, and they must not be watched while they work. They start work after the household goes to bed. A new set of clothes or any award will make them disappear from the household forever, and criticism and torment will change them into the sinister Boggarts.

Cluricaun:

Origin: Ireland, element of earth

Appearance: Very well groomed little guy, about 18″ tall, usually carrying a stein or a beer mug. He wears a red coat, blue stockings, a red night cap and silver buckled shoes, all neatly pressed and clean.

Gender: Male

Personality: Always intoxicated, therefore usually jolly unless he finds a member of the household drinking in the wine-cellar. Then he gets frightening.

Relations: The Monaciello of Italy, who also guards wine cellars.

Human Interaction: The Cluricaun will protect a wine cellar, but will also take some of the wine for himself. They also follow a household to another home if a household moves.

Duergar:

Origin: France or Spain

Appearance: About 20″ tall with leathery black skin. They are somewhat strong and athletic. They wear jackets and shoe: of lamb skin and green moss hats with one long pheasant feather.

Personality: Angry and bitter Relations: the English Redcap, who also kills humans

Human Interaction: Duergars hate humans, and will kill them when they see them. They wait for lost travelers in the woods and attack and kill.

Knockers:

Origin: England, earth element

Appearance: Look like small miners, with hunched over backs. They usually carry sacks of raw metals on their backs. Often they have shovels and picks. They wear green or brown clothing. They are rarely seen but can be heard working in the mines.

Gender: Male

Personality: Intelligent and hard-working. Can be pranksters. They have been known to scare miners and if the miner does not respond positively with the practical jokes the Knockers may cave the mine in.

Relatives: Knockers tend to follow the “helpful” groups of dwarfs like the brownies, only they inhibit the mines. They will assist if treated properly. In Germany they have very close mining cousins called the Wichtlein.

Human Interaction: When knockers are heard working it usually means that area of the mine has an abundance of the metals being quarried. Miners treat the Knockers with respect by leaving food and drink out for them, and in turn the Knockers will point out the ore. Knockers will also warn miners of cave-ins. If mistreated the Knockers will either cave the mine in or leave, drying up the mine of any precious metals in the process.

Kobold:

Origin: Northern Europe, associated with the earth element.

Appearance: about 2 ft. tall, wearing brown or green suits and white stocking and brown knee pads, caps and shoes.

Gender: Male

Personality: Helpful and cheery, but also sensitive and moody. If angered of mistreated they can cause some serious problems for their victims.

Relatives: The Brownie when the Kobold is good, and the Boggart when the Kobold goes bad.

Human Interaction: These guys can be helpful in a home by taking care of the domestic chores, especially the fireplace. However they are easily offended and if they’re made angry they will cause havoc in the entire household. No family member is spared. The infestation will appear as intense poltergeist activity and is very difficult to stop. The Kobold does hate smoke, however, and may be “smoked out”.

Leprechaun:

Origin: Ireland

Appearance: The most popular of this class, the Leprechaun is usually seen in a green jacket and pants with black shoes. They wear three-pointed hats (similar to the American Patriots) and generally have red beards. He’s about a foot tall.

Gender: Male

Personality: The Leprechaun is the shoe-maker of the nature spirits. He’s generally cheery and very witty. He is known to protect a crock of gold, but pagans say this represents the Crone Goddess opposed to a physical treasure. If captured, this guy will grant the captor his treasure, but he always outsmarts his opponent and escapes. They also love to drink Ale so they’re frequently seen drunk.

Relatives: The Monaciello of Italy, who also guards a treasure.

Human Interaction: Leprechauns love to tell riddles and shard word games with humans. They may act a little ditzy but are very clever and masters of head games. If caught, the Leprechaun always manages to “riddle” his way out giving up his gold and his secrets.

Massariol:

Origin: Spain, associated with earth

Appearance: Dresses in a red suit with a long red stocking cap. He looks about 2 feet tall with the face of an elderly man He has long hair and a beard and always appears very clean and neat.

Gender: Male

Personality: These guys tend to live stock, milking cows and braiding their hair on Fridays. They also find young human woman irresistible and when not in the barns they can be seen ogling the farmer’s maiden daughters.

Relatives: The Massariol that live in the city are called Barabaos.

Human Interaction: They will help with dairy livestock, but also can be a nuisance due to the undying obsession they have for young girls. He will attempt to persuade young ladies to move to the highlands with him, but has no powers to force them and due to they’re small size they’re rendered harmless.

Monaciello:

Origin: Italy, earth element

Appearance: Monaciello means “little monk” in Italian, and they do look like miniature monks. Only difference is they wear read habits. They have no facial hair and have very round chubby faces. They wear red hoods that are vital to their survival. They also wear sandals. They stand about 3 ft tall.

Gender: Male

Personality: The Monaciello are guardians of wine cellars. They’re usually drunk but very jovial. He like his fellow dwarfs can get mischievous and pinch people and steal clothes.

Relatives: The Leprechaun and the Cluricaun, the latter for guarding wine cellars and the former for guarding treasure.

Human Interaction: They will guard wine cellars from thieves, and also grant part of their treasure is a human is able to steal his red hood. Without the hood he will soon die and will dive anything to have it returned.

Pamarindo:

Origin: Italy, associated with Earth

Appearance: Small and ugly. They’re fat, lazy and covered in animal fat and whatever they had for a meal recently.

Gender: male

Personality: mean and malicious. They crave meat but can’t kill anything, so they trick and con humans and animals to fall off cliffs or chase them into bog so they can eat the corpses. They’re very lazy so only kill when they need to eat.

Relatives: Duergers, who also hate humans.

Human Interaction: If a human sees him its best to turn the other way. He can’t kill but will maim if provoked. He’s generally a nasty guy who should just be avoided.

Red Cap:

Origin: Scotland, associated with fire

Appearance: Red Cap looks like an old, hairless man with long claws and sharp teeth. He carries a very sharp executioner-style ax used to attack his victims. He’s about 3 feet tall. His trademark is the beret-like hat he wears. If it’s dry and rustic red he hasn’t killed recently. If it’s scarlet and dripping he made a kill.

Gender: Male

Relatives: The Red-Cap is a complete loner and a killer, so few dwarfs share his characteristics.

Human Interaction: The Red Cap will immediately kill any human he sees, but fortunately he only resides in the ruins of English and Scottish castles. He kills in a sadistic way so he can dip his cap into the fresh blood. Two amulets will protect a potential victim from the Red Cap; reciting Scripture or showing it a cross. In either case he will vanish, leaving only a talon. He will reappear in another old castle to stalk new victims. He is the most dangerous of all the dwarfs.

Rubezahl:

Origin: Germany, associated with earth

Appearance: about 3″ tall with black cloaks with the collar always turned up so their faces are rarely seen. They carry walking sticks.

Gender: male

Personality: Mean and manipulative, and destined to harm human travelers.

Relatives: Duergars, who also despise human travelers.

Human Interaction: They will attempt to do whatever they can to make a traveler lose his way. They call to the traveler to get him off the beaten path, they cause storms when there’s no shelter, and dry the weather if the traveler has no water.

Wilde Frauen:

Origin: Germany, associated with Earth

Appearance: They dress according to the colors of the season. They wear red gold and brown for the fall and green and yellow in the summer, for example. They range from small children to elderly women. They are about 3″ tall and none are males. They are ruled by a mysterious queen.

Gender: Female

Personality: The Wilde Frauen are wise ladies who exclusive tend to the sacred forests of Germany and Scandinavia. They live in the roots of sacred trees and are known as the ecological mistresses of the woods.

Relatives: the Greek Dryads, who also tend to the trees, and Gnomes who tend to the ecology of the forest.

Human Interaction: Very little, if any. They may distrust humans for polluting the sacred forests.

Dictionary of the Nature Spirits: Class C – Human-like

The following class of Nature Spirits is basically the ones that resemble average humans the most. While possibly thinner or slightly shorter than average humans, these Nature Spirits generally have the same appearance of humans and are closely related to the Old Gods of paganism. Some scholars believe these are “demoted” gods from polytheistic religions, others say they are a human-like race all their own and people to this day have “fairy blood” and special psychic powers. Unlike the dwarfs, many of these beings appear as female. Some of these were included in previous classes but are mentioned again here due to their similarity to humans.

Bean-Tighe:

Origin: Ireland

Appearance: The Bean-Tighe look like small elderly ladies dressed in peasant clothing. They are somewhat chubby with very kind-looking faces. She’s rarely seen, and most likely heard sweeping the floor.

Gender: Female

Personality: Maternal and wise. They are attached to the old families of Ireland and assist with everything from housework to caring for the family pets. Sometimes they will take up residence if a household leaves strawberries and cream out for them.

Relatives: The Brownie, who also assists in house chores.

Human Interaction: The Bean-Tighe will finish any chores the lady of the house is unable to finish in the course of a day. She will care for the children and the animals all in exchange for a daily offering of fresh strawberries. There is a test that can be performed to see if a Bean-Tighe has taken up residence in a home. If a wet piece of linen is left out to dry hanging in front of a hearth, she will come out and turn the linen when one side is dry, as long as she thinks she’s not seen.

Bean-sidhe: (Banshee)

Origin: Ireland/Scotland/water element

Appearance: There are two variants of the Bean-Sidhe, depending on which part of Ireland. The Bean Sidhe is young and attractive. She is usually dressed in green (most common), white or red, with blood-red eyes from crying. She’s usually wearing a veil. The more sinister version, the Bean-nighe looks like a deformed, haggard woman with webbed feet one tooth one nostril. She also has long, sagging but nursing breasts (with a challenge that will be explained later). The Bean-nighe warns of violent death.

Gender: Female

Personality: The Bean Sidhe is quite apathetic towards humans. She does her job of warning of death, and moves on. She may be more of an omen opposed to something evil. She is said to wail for the departing family member, who is the one not to hear the wailing. The Bean-nighe is more sinister. She is usually seen washing blood-stained clothes in a stream and predicts an imminent and sudden death.

Relations: The female death omens exist all over the world, but the closest related would be La Morena of Mexico who is said to have drowned all her children in life and now warns of when a child dies.

Human Interaction: The Bean Sidhe is known to only warn of the deaths of the members of the old Clans of Ireland, usually those with the surnames of “Mac” or “O” (MacDonald’s, O’Hara, etc.).The Bean Nighe is not so selective. With so many mixed families it’s possible for the Bean Sidhe and Bean Si to warn several people of death, and her popularity is on the increase in Ireland. There is one wish-granting story associated with the Bean-nighe, if a brave soul can manage to suck a breast of the Bean-nighe she will grant a wish or serve as his guide. One Bean-Sidhe story has made it to the U.S. She haunts the Tar River near Tarboro in North Carolina.

Brown Men:

Origin: Scotland, element of fire

Appearance: Shorter than the average man, but proportionally correct. They are lean with large arms and bronze-colored hair. The dress in brown, green or other nature colors.

Gender: Male

Personality: Avoid humans, but protect animal life in the Scottish Moors. Little is known about them due to their aversion to humans.

Relations: Said to be the cousin of the Brownie, but the personality is more like the Zips of Class A.

Human Interaction: little if any. Some say if a human is truly sympathetic to the abuse of animals and desperately need help with a wounded animal the Brown Men will assist.

Cailleac Bhuer:

Origin: Scotland, element of water.

Appearance: Also known as the Black Annis, she is an old woman who walks the forest at night with a walking stick tipped with the head of a crow. Her clothes are tattered blue. Her familiar, a crow is perched on her shoulder. She has jagged teeth and one big blue eye.

Gender: Female

Personality: She may be misunderstood. The old stories say she lives in a cave with the skins of children and babies decorated all over the walls. She in some stories is known as a child killer. However, some pagans believe she is a devalued crone goddess who had her bad reputation bestowed on her from frightened Christians.

Relations: Hecate, the dark Greek night goddess.

Human Interaction: She is traditionally avoided as a child-killer. She’s is the one who mothers used to scare misbehaving into behaving. She should be avoided.

Corrigans:

Origin: England, associated with water

Appearance: Ugly old deformed women by day, but beautiful blonde maidens by night.

Personality: Very intelligent. Riddle solvers, and great at solving many types of problems. To see one at night will make a man die pining away for her.

Gender: female

Relations: Any of the Greek sea nymphs for their irresistible beauty, or any of the shape-shifters.

Human Interaction: One Camelot story survives of a Corrigan. King Arthur needed to solve a riddle in order to safe himself from being killed unarmed from an armed knight. The riddle was “what does a woman truly desire?” Arthur didn’t know, but a hag named Dame Ragnell did. She and Arthur struck a bargain. She would answer the riddle if she could have Arthur’s most handsome knight Gawain. Gawain agreed and was very good to the ugly old woman. After married Dame Ragnell showed her other side in the bridal chamber, a beautiful young woman. She told him she can be either beautiful in the day and ugly at night, or ugly in the day and beautiful at night. Gawain had to choose. Gawain gave HER the option to choose. Giving Dame Ragnell the choice broke the spell, and she stayed beautiful and wise until her death.

Glaistig:

Origin: Scotland, associated with water

Appearance: From a distance, she appears as a beautiful young woman, but up close she is made up of animal parts.

Gender: Female

Personality: for woman and children she is very friendly and harmless. For adult men she’s the absolute worst.

Relations: Vampires, it’s understood since she is a bloodsucker of adult men. Also Mary Player who drowns men when they approach her.

Human Interaction: Though known to aid and like women, children, elderly and sometimes farmers, she will kill adult men. She has two methods, either sucking the blood from her victim or drowning him.

Guagach:

Origin: Scotland Appearance: She appears as an old shepherd woman with a walking stick. She wears a green dress, and looks very old and haggard. She has facial hair and very withered skin. Gender: Female Personality: very friendly and wise unless turned away when she needs help. She assists in protecting cattle. Relations: the House dwarfs, the Brownie, for example who assist in exchange for little food and shelter but will become malicious if ridiculed or harmed. Human Interaction: She is known to walk the villages of the Highlands asking for food and to sit by the hearth for a spell. If a homeowner grants her request, she will protect his livestock. If refused, she will steal livestock. She is said to occasionally steal a male infant from young parents, but will often return the baby due to watching the mother suffer from her loss.

Gwragedd Annwn:

Origin: Wales/Associated with water

Appearance: Beautiful blond women who are seen singing and dancing by sacred lakes.

Gender: female Personality: Friendly and helpful to women, love children but are uninterested in men unless for a mating partner from time to time. They are, however, very sensitive to criticism. Relations: the Lorelei, and Glastig who assists exclusively in helping women and children. Human Interaction: They make cold wives, but excellent mothers for any man who would choose to marry one. They also offer excellent protection for women and children whether assisting in magic or helping lost travelers.

Leanansidhe:

Origin: Isle of Man/water element

Appearance: Beautiful young women with pale vampire-like skin. She is, in essence, a demon-like entity or vampire Personality: She is an excellent poetess, and will offer her services, for a price.

Gender: Female

Relations: Mephistopheles, who gave Faust a life of success and riches in exchange for his soul. The Glastig and Red Cap for the draining of blood from human victims.

Human Interaction: She will inspire a poet to write the best works possible, but the price is death. Legend says she will drain the blood of her poetic victims and pour it into a giant vat which gives her the beauty and talent to continue gathering more victims.

Lorelei:

Origin: Germany

Appearance: A beautiful young woman who sits on rocks singing.

Personality: Manipulative and cunning. They entrance ship men and their ships thus crash into rocks.

Gender: female

Relations: The Greek Mythology, the Sirens who’s singing lure ships to the rocks. They can be read about in The Odyssey.

Human Interaction: Their purpose is to destroy humans and their ships. Though very beautiful, they are very dangerous.

Ly Erg:

Origin: Scotland, water element Appearance: Looks just like a Scottish soldier, only somewhat smaller, maybe about 4 _ feet tall. He’s not a dwarf since he’s completely proportional due to his small size. His giveaway is his right hand. This hand is bright red. He can be found on deserted roads by rivers.

Personality: As a soldier, the Ly Erg will challenge anyone to combat in a fight the competitor will never win.

Gender: Male

Relations: the Red Cap, as the cap his stained with human blood, so is the hand of the Ly Erg.

Human Interaction:” If the Ly Erg spots a potential victim, he raises his right, blood-stained hand as a symbol to do battle. The victim then must promptly retreat or face death. If the victim survives the battle, to engage with the Ly Erg still means death within 24 hours.

Moerae:

Origin: Greece, Earth element Appearance: Three women, dressed in Grecian robes are in three stages of life. The first is Clitho, the youngest who dresses in pink or light yellow and carries thread. Known as the Spinner she looks about fifteen years old. The next is Lachesis, the measurer. She is portrayed as a woman about thirty dressed in green. The third is Atropos, the inevitable, or the cutter. She is the old woman who dresses in black.

Personality: Apathetic. Just do their job as they see fit.

Gender: Female

Relations: Atropos is the dispenser of death, who, like other death omens simply does her job as the dispenser of death. More closely the spinner Mother Holle.

Human Interaction: none. The three have a process: Clitho dispenses the thread while Lachesis measures it. The thread represents life. Atropos cuts the thread whether short for dying young or long for dying old. It’s a form of predestination.

Mother Holle:

Origin: Germany, associated with earth Appearance: Appears as a woman in her late 50s with long black hair wearing an emerald green dress. She can be found in sacrea wens.

Gender: Female

Personality: Mother Holle offers her service of divination to people who seek out her help. She is a spinner who basically has a spinning wheel which represents the Wheel of Fortune. Her services are paid with an offering of gold.

Relations: Similar to the Moerae, in some stories she is seen as the dispenser of justice.

Human Interaction: Mother Holle will help in matters of divination for the small price of gold. She is also seen as a devalued crone goddess in some cultural segments. She will be rewarded with gold, or by having her bed made properly.

Nixen:

Origin: Switzerland, associated with water

Appearance: Nixen look like young, handsome people. Children are called urchins. The males can be easily singled out by their Kelly green teeth. They are said to have an undersea kingdom ruled equally by a king and queen.

Gender: male and female, children are reported as well.

Personality: Prankish and often dangerous, yet musically talented. The Nixen are the musicians of the waters. They are known for being master fiddlers with very catchy tunes. Despite this talent they are very dangerous to humans. Their music is often used to lure humans into the water to death. They’ll also drown sailors by causing shipwrecks. Some Stories say Nixen can cause storms.

Relations: The German Lorelei and the Greek Sirens, each who lure humans to death by drowning.

Human Interaction: The Nixen victimize people in two ways. One way is by simply drowning them. The other is by taking them to their undersea lairs to use them for breeding. Often the victims badly damaged corpse is found floating down the river or tossed on the bank. Despite their ominous reputation, they do share the gift of music, and some German folk music to this day is accredited to wandering musicians who accidentally stumble upon a Nix with a fiddle and lived to tell about it.

Nymphs:

Origin: Greece, associated with the element of whatever they inhibit

Appearance: Beautiful women of nature. Nymphs are more of a sub-class of nature spirits on their own, and w”e may write up the nymph class eventually. Some inhibit trees (dryads) some the ocean (Oceanids and Nereids) and some inhibit sacred trees. According to the Ancient Greeks they have two origins: earth nymphs are generally the offspring of Zeus and minor nature goddesses and ocean nymphs were formed when Zeus castrated the Titan Cronus and the blood fell to the sea creating the Oceanids and Aphrodite the Goddess of love.

Gender: always female

Personality: Nymphs are known for tending nature and excessive sexuality. In Ancient Greek stories they are rendered for sexual flings of both man and gods alike.

Relations: The Nymphs are more of a Family, or class of their own, but are similar to several nature spirits.

Human Interaction: Nymphs are generally known for two things when it comes to human Interaction: Excessive sexual contact with men and artistic expression. The Greek and Romans built fountains in the cities called nympheaums, which were dedicated to local water nymphs. In this instance they are held in a higher regard Later the Renaissance recycled the nymph in art and once again she dominated paintings and sculptors.

Peg O’Neill:

Origin: Ireland, water element

Appearance: Pale, and looking like a female frozen corpse.

Gender: Female

Personality: Peg is very similar to a ghost, but has the qualities on a water demon as well. One legend says she was once a maidservant who slipped in ice and broke her neck and died fetching a bucket of water. Since then she has been known as the evil water spirit of the Ribble River in Lancashire. She is also known to haunt Waddow Hall. In fact on the grounds of the Hall there is an old well and an ancient headless statue originally dedicated to a Roman Nymph. The statue and the well are dedicated to her now. Peg O’Neill has a heavy price to pay, however…

Relations: The many spirits who drown people as well as well spirits.

Human Interaction: Peg O’Neill demands sacrifice. Every seven years she must have an animal sacrificed to her via drowning. If an animal isn’t drowned she will come out and drown a man or woman by reaching out of the spring and drowning them.

Tuatha de Dartann:

Origin: Ireland, any element

Appearance: Looks just like the Irish locals, only slightly smaller

Gender: male, female, and children

Personality: Warrior-like, but generally harmless since they see justice and recognize good vs. bad. They love sports, especially hurling, and love music. They are said to be a people of a great Irish goddess named Dana but were later driven underground by the predecessors of the Celts (the Milesians) 1,000 years ago. Since then they have lived in the boroughs. They’re also masons, and the ancients megaliths are often said to be constructed by their hands. They’re extremely intelligent, talented and powerful magically. They are also said to possess the Stone of Destiny and the Sword of Lugh.

Relations: The Gnomes are also family fairies and leprechauns possess secret treasures.

Human Interaction: Said to aid humans with magic spells. They can be quite powerful when invoked. It is said that if on< comes upon a borough and knocks on it three times and asks it to open in the name of Dana, a passage will open up and the person can learn from the Tuatha da Danann.

Vilas:

Origin: The Alps, associated with Earth

Appearance: Beautiful women who love in the Alpine forests. So attractive that men who see them pine away for them,

Gender: female

Personality: They have no interest in humans, but are known to help animals in need. They will on occasion rescue a human traveler indirectly.

Relations: They devote their time to caring for animals, like the Zips or the Brown Men.

Human Interaction: tittle, but they will save live lives indirectly. They will lead guide dogs to stranded travelers, and let out a low-pitched knock sound to warn to impending disasters like avalanches. It is believed they assist with the famous rescue dogs of St. Bernard Monastery. They love all animals, but dogs are their favorites.

Yan-An-Od:

Origin: England

Appearance: Appears as a nice old man wearing the clothing of a shepherd with a walking stick. He has a white beard, but when people get to close to him he slowly fades away.

Gender: male

Personality: Benign, an animal lover

Relations: The Guagach, who is a female shepherd and assists with cattle.

Human Interaction: He can’t be approached directly, but is a big help among herders. Just one of the many nature spirits who helps with livestock.

Class D Nature Spirits: The Hybrids

Hybrids are, of course a mix of two different animals, or a mix of a human or an animal. Sometimes they can be the combination of several animals with the head of one, legs of another, torso of yet another and a tail thrown in for good measure. The Hybrids are intriguing, because they fall into several categories of history. All mythology has hybrids. The Ancient Egyptians worshiped gods that had bodies of humans and heads of animals. The Ancient Greeks often tell us about the stories of gods disguised as animals (or women bewitched to be seduced by animals) impregnating mortal women and the women giving birth to unusual hybrid creatures. People who angered the gods were often turned to hybrids as well. Regardless of origin, the hybrids were usually quite dangerous. The Minotaur, Medusa, Sphinx, Harpies, Satyrs and Centaurs were not very pleasant to be around. Add the decline of paganism and the birth of Christianity and the hybrid becomes more than a monster, it’s now a demon, usually a mix of human, serpent and goat. More powerful (now immortal) but very similar to the Greek hybrid.

When I began thinking about the hybrid, I wanted to stir the boat down the middle of the stream, so to speak, not getting to Demons (there’s a separate department for that) or mythology. There are still stories that people talk of today that appear to be hybrid creatures. Therefore my main goal is to discuss the hybrids that tend to fall under the nature spirit department.

Similar to demons in both reputation and appearance (but not servants of Satan), hybrids do tend to have a dark quality about them. Many of them fall under death omens, and some kill on contact.

Basilisk:

Origin: Greece, associated with fire

Appearance: The original description of the Basilisk was written by Pliny the Younger in 77 B.C. Originally more serpentine, the description became more rooster/serpent mixed by the medieval period. The Basilisk has the head and body of a large snake, a comb on its head like a rooster, with arms or feathered wings. It also has sharp claws and a beak Its appearance looks almost like a form of a dinosaur with a cock’s head. It is highly dangerous and poisonous. Some accounts tell of this being turning people to stone at first glance.

Gender: Neutral, reproduces very rarely

Personality: Dislikes human contact and is very ferocious. It has the personality of any other snake, meaning it will kill for prey or self-defense but tends not to see victims out to kill for sport.

Relatives: Any of the many serpentine hybrids.

Human Interaction: A basilisk will instantly kill a human being due to their highly poisonous bodies. Few animals can kill a Basilisk, including the crow, rooster and mongoose. The Basilisk is terrified of snakes.

Erdluitle:

Origin: Switzerland, associated with Earth

Appearance: Hybrids of small men and ducks. Though generally look like dwarfs except for their large duck feet. To cover up their embarrassing webbed feet they wear long cloaks with hoods to try their best to keep their feet hidden.

Gender: Both, The males are called Hardmandlene, the females are called Erbiberli Personality: They used to be helpful, but now bitter in addition to sensitive

Relations: Generally any of the dwarf species, though they’re not hybrids.

Human Interaction: They used to assist with farming, but nowadays seem do dislike humans, some believe their race is dying out or they no longer leave the Astral world.

Fir Darrigs:

Origin: Ireland, associated with Water

Appearance: Hybrids between humans and rats, they’re also known as “Rat Boys”. They have long course gray hair, yellowish hairy skin, long snouts, skinny tails and are rather fat and squat. They dress in red, including a hat and cape. Their clothing is filthy, shabby, ripped and smelly. They carry walking sticks topped With Skulls and sometimes have pipes.

Gender: Male

Personality: Scavengers. They have a very dark sense of humor, and are morbidly obsessed with death and bizarre death rituals. They relish the smell of rotting flesh and rotting carrion is their favorite food, though they have been known to feast on the occasional human. They love sewage and pollution and make their homes by polluted bodies of water.

Relations: Thought to be related to the Formodians, a race of banished Irish water spirits.

Human Interaction: The Fir Darrigs have been known to knock on a family’s door ask to warm itself by a fire. If this happens, it’s best to be very polite to him. He will offer to grant a wish, but in his dark sense of humor will tend to grant it with a negative twist. Some say if a human can put up with his teasing he will give good luck.

Gitto:

Origin: Wales, associated with air

Appearance: The Gitto have the heads of horses and the bodies of goats. They are able to communicate in human language. Despite being wingless they can fly short distances.

Gender: Neutral

Personality: They Gitto are very malevolent. They are known to steal harvests and cause physical harm to farmers. They aren’t very intelligent so they are rarely able to figure out how to cause harm.

Relatives: Cousins to the Pookas of Ireland

Human Interaction: The Gitto can and will harm and even kill a human, but this is rare since they are generally unable to figure out how to cause physical damage. They aren’t very smart.

Gfashtin:

Origin: The Isle of Man, associated with Air

Gender: Male

Appearance: The Glashtin is a hybrid that’s half cow and half horse

Personality! The Glashtin come in two varieties. The ones with a cow’s head and hoses body are generally harmless and Stupid, but the ones with the horse head and cow body are very clever and manipulative. They get very riled up with thunderstorms, and locals do hear them howling as a storm approaches.

Relatives: Another relative of the Irish Pooka

Human Interaction: The Glashtin that looks more horse-like tries to drown humans. There have been accounts where humans have tried to mount these beings, and the rider gets flipped into the nearby lake and drowned. Here is an excerpt from Folklore of The Isle of Man by A. W. Moore, 1891

“In 1859 it was reported that an animal of this kind was to be seen in a field near Ballure Glen, and hundreds of people left Ramsey in order to catch a sight of it, but they were doomed to disappointment. The people about Glen Meay believed that the glen below the waterfall was haunted by the spirit of a man who one day met the Glashtin, or Cabbyl-Ushtey, and, thinking it was an ordinary horse, got upon its back, when it ran off and disappeared in the sea, and the rider was drowned.”

Glaistig:

Origin: Scotland, associated with water

Appearance: The Glaistig is a woman made up of all animal parts. From a distance this can’t be seen, she actually looks quite attractive. However, up close she’s a collage of four-legged animals like horses, cows and goats.

Gender: Female Relations: The Lorelei, who lures sailors to their deaths by enchanted singing Personality: Mainly vengeful and hateful, but with some exceptions depending on human age and gender.

Relations: The Lorelei, who lures sailors to their deaths by enchanted singing Human Interaction: For woman and children, Glaistig is caring and nurturing, but

she will kill an adult man instantly. She kills by draining all blood from her victims like a vampire.

Grant:

Origin: England

Appearance: The Grant looks like a small horse but walks upright. He’s a cross between a human (in personality and mannerisms) and horse in appearance.

Gender: Male

Personality: While disturbing to look at, the Grant is not an evil creature. He warns on danger by walking down the streets of small villages during sundown. There have been documented sightings of him, the first recorded in the year 1212 by Gervaise of Tilbury. The sightings were of a strange foal-like creature which made every dog in the village bark furiously. More recently many people claimed to have seen him right before air raids during WWII Relations: Many nature spirits warn of impending danger or death

Human Interaction: The Grant is friendly, and “adopts” English villages. It is said he will not only warn villagers of impending danger, but will also protect villages against enemy attacks.

Gremlins:

Origin: Germany, associated with Air

Appearance: Gremlins may be more of an encompassing of a group of nature creatures rather than one type, since many different appearances have been seen. They have been described as a mix of a bull-terrier/jack rabbit, human/goat, or a mixture of a bunch of animals and human. They usually have large ears, leather-like bodies, and big, yellow eyes. They also wear clothes similar to pilots, like black leather boots or leather-like jackets, usually red. They range from about 6″ tall to over 4 feet.

Gender: Both, but females are called Rfenellas.

Personality: These creatures are almost always associated with flight. They have a fascination with airplanes and the mechanics behind them. On one hand, they are accredited with preventing planes from crashing by assisting pilots, but on the other they are well known for pulling wires out of planes, puncturing gas tanks and drinking fuel, icing wings, starting fires and even jumping on windshields terrifying pilots so the planes would crash. Nowadays some accredit them with fooling around with modern home appliances like VCR’s and microwaves.

Relatives: They share the personality and the obsession with technology with the Tommy knocker, who destroy equipment in mines.

Human Interaction: Gremlins began being documented during WWII, with documented cases of planed being torn 30art with no apparent cause. These reports were from both the Allies and the Axis. However, there were a few accounts Of gremlins prior to this time, in 1927, Charles Lindbergh, on his solo flight across the Atlantic, reported seeing strange creatures in his cabin. However, they spoke to Lindbergh about navigation and encouraged his flight. More can be read about his experiences in his book Spirit of St. Louis, published in 1953. Other cases have been reported by military and civilian pilots who have claimed to experienced creatures assisting them to land safely, so It appears not all gremlins tear planes apart.

Leles:

Origin: Eastern Europe, associated with Earth

Appearance: Human/Cat mixed creatures. They walk on hind legs. They are rather large. Gender: undetermined

Personality: Malicious. They seek out their victims by singing and attach and kill immediately.

Relations: The Lorelei, who lures victims to their deaths by singing.

Human Interaction: The lele is one of the most dangerous hybrids a human can encounter. They kill like vampires, draining their victims of blood. They are found at abandoned crossroads, but cannot attack anyone who is standing on an intersection of a crossroads. They will, however, try to lure a victim off the crossroads with enchanted singing.

Kelpies:

Origin: Scotland, associated with water

Appearance: The cross between a horse, waterfowl and a wildcat. They tend to look more like horses, but they have the sharp teeth of a wildcat. Males look generally gray with dark manes and females are usually white or pinkish. They are always seen by water and have webbed feet like a duck.

Gender: both

Personality: Aloof and antisocial, not even interacting with each other unless to mate. There are no documented cases or kelpies being benevolent. They do tend to only interact with wild mortal hoses.

Relations: The Glashtin, who will drown those who attempt to mount them.

Human Interaction: Kelpies are very dangerous to humans. Kelpies are rarely seen anymore, but are easily spotted among wild horses due to their golden bridles. If mounted, the kelpie will dive into the nearest body of water thus drowning the rider. There is another dangerous aspect to the kelpie. They can shape shift into attractive humans and lure humans into their lair to either become an unwilling mating partner or a meal. They are known to eat humans.

Mermaids/Mermen:

Origin: accounts are world-wide, associated with water

Appearance: Usually human from the waist up looking like a beautiful female or handsome male but a fish from the waist down. Sometimes males have two “tails” each that start as thighs and each end as fishtails. Some accounts state that females are always beautiful but males are extremely unattractive, leaving the female to desire a human mate. Often their skin is transparent, but can also have a foam green tint to it, and hair can be green or blue as well. Males often have long beards.

Gender: Both, but no sightings of children have ever been documented.

Personality: Females are seductive, yet somewhat manipulative. Mermaids can also be very easy going and aren’t angered easily. Males can be somewhat quick to anger and both will attack anyone polluting their natural dwelling. They are very protective of marine life. They also guard the treasures of the deep, and historically have been the servants of the Greek god Poseidon.

Relations: The Undines, magical water spirits used in paganism

Human Interaction: Females tend to socialize more with humans than males, mainly because mermen aren’t interested in human women, but mermaids are interested in human men as sex partners. Some say this is due to a stronger genetic pool in human men necessary to repopulate their race. Mermaids also warn human sailors of shipwrecks and have been known to save humans from drowning. These experiences have resulted in vast documentation of mermaid sightings and interaction.

Moss People:

Origin: Germanic Islands, associated with earth

Appearance: Mostly human looking with wispy-like bodies, and large, butterfly wings. They are the colors of the foliage of the woods and camouflage into the woodland unable to be physically seen.

Gender: male and female

Personality: shy and timid. Tend to hide in dense woodlands with little interaction with humans.

Relations: The Wilde Frauen, or wild women, of Germany

Human Interaction: The Moss people are very timid and shy, but have been known to approach craftsmen to borrow a tool. They are good luck to have around and if their environment stays clean they will continue to bring good luck. They are grateful for the occasional offering of fresh cream. They never harm humans, but have difficulty trusting strangers.

Nucklelavees:

Origin: Scotland, associated with water

Appearance: Half-human, half-horse with fins for feet. They have black blood. They are also shape-shifters, but they’re not very good at this with their shape-shifts usually bloated, ugly and distorted. In addition they smell like bad eggs. They live in lakes and bogs.

Gender: Male

Personality: Very malicious. They attack and kill other fairies, but rarely catch their pray because their smell serves as ample warning.

Relations: The Glashtin is a similar hybrid with a nasty disposition.

Human Interaction: Usually humans are long gone by the time Nucklelavees approaches due to the foul smell. They will kill humans. However, they can’t cross water so a person can easily be saved by crossing a river or stream.

Pookas:

Origin: Ireland, associated with Air

Appearance: Pooka appears as a human/goat hybrid, but may have some characteristics of a horse or eagle. Generally he has the body of a thin man, with the head of a goat, horns of a mountain goat, pupil-less eyes that glow red or yellow, and a black beard.

Gender: Male

Personality: malevolent and destructive. They get along with no one, and even fight with each other.

Relations: The Welsh Gitto, who also Steals crops and cattle

Human Interaction: Pookas are very dangerous to humans, let alone anyone else they encounter. They are known to steal potato crops, kill and mutilate cattle. They also tend to steal babies. Pookas are known to slide down chimneys, steal babies and leave changelings. Also, they are known to mutilate aircraft. They do attack humans, but accounts state the majority of people they attack are lazy or drunk.

Sulkies:

Origin: Scotland, associated with Water

Appearance: Hybrid of human and seal. They generally appear as seals with human features. However, they can shed their seal skins and appear completely as attractive humans.

Gender: both

Personality: Self-centered, mysterious and skilled in magic.

Relations: The Merpeople, since they both tend to use humans for mates, though Selkies cannot kidnap humans, they need to persuade them to come back to the sea with them

Human Interaction: Apparently the main interest in the Selkies regarding humans is to persuade them to return to their lair as mates. They never stay with one human mate, and when they leave the human mate the human will pine away from a broken heart. Some say the males simple come to shore, mate with human women and return to the sea with their hybrid children.

Urusks:

Origin: Scotland

Appearance: Human-like, but with a mixture of goat and fowl. These creatures are extremely ugly, with wrinkled faces, patches of hair, feathers, and giant deformed heads. They are quite terrifying, but very friendly and tend to crave companionship. Due to their appearance they are usually alone but very lonely.

Gender: male

Personality: Intelligent, possibly highly psychic, but little is known about them because when they do approach humane, people usually run away terrified. Relations: The Gruaghach , a female who is also very ugly but kind and helpful.

Human Interaction: Urusks crave human companionship, but few humans can tolerate their horrible appearance. If a person can get past their looks, they can learn a lot from this nature spirit.

Wag-By-The-Way:

Origin: Scotland Lowlands, associated with Earth

Appearance: Dwarf, but somewhat smaller and a mixture of a house cat. He has a tail that reacts the way a domestic cats would, meaning it wags profusely when angry. He’s also covered in soot.

Gender: Male

Personality: Very friendly and protective. He’s associated with the older noble families of Scotland, and used to guard the byways of the Lowlands.

Relations: The Scottish house Brownie

Human Interaction: He adapts to a home quite easily, and is generally loved by the family that takes him in. Families of the Lowlands used to take all the pans out of the hearth to give him some room to get warm. Despite his loyalty to his adopted family, he’s not very friendly to visitors. He’s been known to throw things at guests.

Goblins and Elfs

These beings talk, laugh, and are cautious, poor, rich, wise and crazy, just like all of us. They are the rough image of man virtuous or vicious, pure or impure, better or worse.

Domestic Goblins:

They live inside houses or in the surroundings. For centuries they inhabited wild, woody, and mountainous areas, living inside caves or caverns until one of them approached the places where human beings lived, firstly for the sake of curiosity then with the single objective of having fun. They appear preferably at night. They are about 50 cm. high and resemble man. They go out at night and love to have fun by dint of those sleeping. Even though most of them like to bother or frighten human beings, some of them, however, love to help men in domestic households. According to some experts, their names come from the Arabic word duar, meaning the one who inhabits or the inhabitant.

Elfs

Elfs are huge magical beings divided into two big categories: The Ljsalfar (or Light Elfs) and The Dopkalfar (or Darkness Elfs).

Light Elfs:

They dominate the change in appearance, have an ethereous beauty, and are one of the best disposition elfs. They are translucent and blue colored. There are other light elfs with the ability to move over fire or inside wood and stone. They are called Elle folk; can foretell the future, sing and compose a fascinating and enraptured music.

Dark Elfs:

Like lobsters, they build their homes beneath the earth. They are frequently found in houses where they prefer dark corners, only visible at night. They may be of gray, brown, red or black colors. If a house has locks with no keys or small cracks in the wood, Elfs shall come in through those tiny spaces. They have many names, such as Cauchemar, Qaalruter, and Nachtmannle.

Gloom Elfs:

They are the most numerous. They may be found in trees, plants, brooks or ponds. They are quite cautious and protected from the interference of strangers.

Imps:

These are some little devil looking- goblins, not linked to a house, but to a person to whom they assist and make him their owner. They are linked to witchcraft.

Sleep Goblins;

They belong to a Strange family of aggressive and individualist goblins. They cause nightmares and choose women and children as their victims.

Up next: the final installment…Angels and Angelology

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I am the Director of Fringe Paranormal based in Toledo, Ohio.

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